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Post by milowent on Aug 19, 2007 18:12:02 GMT -5
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Post by hyemew on Aug 19, 2007 18:42:53 GMT -5
I wish it was called Cadbury Street...
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Post by robtomorrow on Aug 19, 2007 23:54:35 GMT -5
She brings up a point. Dani tries, with much success, at making what she experienced logical to the "in game" narrative. If you consider Sophie an in game character in the same way you consider Kate, then you have to account for and interpret her actions and behavior "in game". Seems like a catch 22 for this kind of interactive event.
How can you direct the action and at the same time have the participants be unaware that they are being directed?
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Post by curiousgeorge on Aug 20, 2007 5:20:09 GMT -5
Here we go again with logic guys . I think it is a slippery slope they tread when they do this kind of thing. The key is to try and make it as realistic as they can without making it seem just absurd. They need to be careful with this or it could be become a joke. Can you imagine if the fans began interacting in-character and started messing with them? Imagine Tariq being asked point-blank about his Gaylien tendencies... You get the idea. I still think they did a good job with this one.
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Post by Terryfic on Aug 20, 2007 13:55:52 GMT -5
Actually CG I really hope it gets to the point where fans can interact with characters in real life, like Tony'n'Tinas wedding. Environmental theater is not something that is brand new, so I imagine there are rules and standards they could follow to make it flow. The big problem is that it isn't scalable, but neither are these passive live events. As far as sophie knowing too much I think it would be a clever twist for her to have some kind of insider knowledge as a character. Perhaps pigeons could start leaving her notes
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Post by mku77 on Aug 21, 2007 18:17:27 GMT -5
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